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M.U.G.E.N 1.0 RC2

M.U.G.E.N 1.0 RC2

29 Sep 2009


Engine Changes

  • BG: Improved performance of parallax BGs.
  • Stages: Added a hack to recognize the "hires = 1" stage parameter. This parameter isn't officially supported so we strongly recommend against using it for new content.

Bug Fixes

  • BG: Fixed bug where tiled parallax BGs did not draw.
  • BG: Fixed scaled trans sub BGs.
  • CNS: Fixed trigger redirection coordspace bug.
  • CNS: Fixed screenpos x trigger.
  • CNS: Fixed helper not inheriting palno from parent.
  • CNS: Corrected bug in ** operator for integer arguments with exponent >= 0.
  • CNS: Integer exponentiation, Floor(), and Ceil() now generate a warning and clamp to INT_MAX or INT_MIN (2^31-1 or -2^31) when the integer range is exceeded.
  • FNT: Fixed font newline bug for True Type fonts with text wrapping.
  • Motifs: Fixed invalid font in combo counter crash.
  • mugen.cfg: Added DirectX option to RenderMode. Setting this mode may help some people with startup issues.
  • SND: Fixed snd loading failure using wavs with certain headers.
  • Stages: Fixed random stage load error during continue.
  • Added hardcoded pal change for SFFv1 sprites. This addresses the palette problem for old characters that override state 5900.
  • Fixed UTF-8 BOM detection bug that caused the first group not to be read in some def files.
  • Fixed AI.RandomColor = 0 crash.
  • Resolved SDL crash on non-SSE2 processors.

Download (Elecbyte)

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Thank you for the creator of chars, stage, screenpack, sound, and fonts.