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M.U.G.E.N 1.0 RC6

M.U.G.E.N 1.0 RC6

8 Dec 2009


Engine Changes

  • CNS: New Trigger: Cond. This is a short-circuiting version of ifelse.
  • CNS: Set to use precise floating point model; was previously using a less accurate model that might have caused strange rounding errors.
  • fight.def: Added [Fightfx] section with scale parameter.
  • Keyboard: Fixed bug where keyboard presses/releases are sometimes lost when other keys are pressed at the same time.
  • Storyboards: now scaled to fit screen aspect instead of being cropped.
  • Stages: Added displayname, versiondate, mugenversion, author parameters to stage [Info]. Stages older than 1.0 will have camera movement snapped to whole stage coordspace units.

Doc Changes

  • Added description of special forms (ifelse, cond).
  • Stages + Backgrounds: Fixed Parallax parameters description to match implementation.
  • Other minor fixes.

Bug Fixes

  • CNS: HitDef: Fixed bug that set default guarded getpower/givepower parameters to 0.
  • CNS: AppendToClipboard and DisplayToClipboard: More robust handling of type mismatch scenarios.
  • CNS: Fixed bug where Const trigger returned incorrectly-scaled values if player is in a temporary state of another player with a different coordspace.
  • CNS: Fixed bug where AssertSpecial flag=invisible does not work during hitpauses.
  • Display: Fixed Offset sctrl not scaling properly to coordspace.
  • Display: Fixed fightfx explods being created with incorrect scale when character and system have different coordspaces.
  • Display: Fixed projectile Clsn2 not being displayed in Ctrl-C mode.
  • Fixed bug where loading malformed SFFv1 sprites would prevent the program from closing properly.
  • Fixed character mugenversion date parser to reject malformed version strings.

Backwards Compatibility

  • Fixed: ver2002 characters only: After a ReversalDef with p2stateno and p1stateno parameters has been executed, P2's state updates will lag behind P1's by 1 tick.
  • ver2002 backwards compatibility: implemented bug where AssertSpecial flags that affect a single player are not reset each tick when the player is in a hitpause. Flags affected are: nostandguard, nocrouchguard, noairguard, noautoturn, noshadow, nojugglecheck, nowalk, unguardable, invisible.
  • ver2002 backwards compatibility: implemented bug where the effects for the following controllers are not reset during hitpause: AngleDraw, PlayerPush, Offset, ScreenBound, Trans, Width.

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