CNS: New Trigger: Cond. This is a short-circuiting version of ifelse.
CNS: Set to use precise floating point model; was previously using a less accurate model
that might have caused strange rounding errors.
fight.def: Added [Fightfx] section with scale parameter.
Keyboard: Fixed bug where keyboard presses/releases are sometimes lost when other keys are pressed
at the same time.
Storyboards: now scaled to fit screen aspect instead of being cropped.
Stages: Added displayname, versiondate, mugenversion, author parameters to stage [Info].
Stages older than 1.0 will have camera movement snapped to whole stage coordspace units.
Doc Changes
Added description of special forms (ifelse, cond).
Stages + Backgrounds: Fixed Parallax parameters description to match implementation.
Other minor fixes.
Bug Fixes
CNS: HitDef: Fixed bug that set default guarded getpower/givepower parameters to 0.
CNS: AppendToClipboard and DisplayToClipboard: More robust handling of type mismatch scenarios.
CNS: Fixed bug where Const trigger returned incorrectly-scaled values if player is in a temporary
state of another player with a different coordspace.
CNS: Fixed bug where AssertSpecial flag=invisible does not work during hitpauses.
Display: Fixed Offset sctrl not scaling properly to coordspace.
Display: Fixed fightfx explods being created with incorrect scale when character and system
have different coordspaces.
Display: Fixed projectile Clsn2 not being displayed in Ctrl-C mode.
Fixed bug where loading malformed SFFv1 sprites would prevent the program from closing properly.
Fixed character mugenversion date parser to reject malformed version strings.
Backwards Compatibility
Fixed: ver2002 characters only: After a ReversalDef with p2stateno and p1stateno parameters
has been executed, P2's state updates will lag behind P1's by 1 tick.
ver2002 backwards compatibility: implemented bug where AssertSpecial flags that affect a
single player are not reset each tick when the player is in a hitpause.
Flags affected are: nostandguard, nocrouchguard, noairguard, noautoturn, noshadow,
nojugglecheck, nowalk, unguardable, invisible.
ver2002 backwards compatibility: implemented bug where the effects for the following
controllers are not reset during hitpause: AngleDraw, PlayerPush, Offset, ScreenBound, Trans, Width.
Thank you for the creator of chars, stage, screenpack, sound, and fonts.