CNS: Fixed bug where teammode and hitdefattr were being evaluated incorrectly.
CNS: Fixed bug where hit attribute string parsing could fail in expressions.
CNS: Fixed bug where explod's Y position is displaced if explod is created on
the first tick of the round on cut stages.
CNS: Fixed bug where DestroySelf did not abort remainder of state evaluation.
This could lead to crashes or indeterminate behavior depending on the controllers used after.
Fixed bug where pre-1.0 stages with zoffsetlink are drawn displaced by upwards 1 stage unit.
Thank you for the creator of chars, stage, screenpack, sound, and fonts.